Metromancer Notes & Files: Prototropolis
Jan. 22nd, 2009 10:05 amPrototropolis, whose architecture is memory and cartography dream, exists within all cities but is solely accessible by the secret paths to be found deep within Prosperity’s Ruin. There - buried in the brick shells of factories, the deserted and vandal raped offices, or even perhaps the corner of a light starved room reeking of piss and mold – are the hidden doorways to a city that is all the cities that are or have ever been dreamt of.
The population is comprised primarily of dreamers and ghosts, who drift along the shifting streets before vanishing down lonely alleys or hungry doorways into either death or waking.
But there are a few ‘outsiders’ here, those who travel by arcane roads into the heart of Prototropolis. These are mostly ‘Astral Tourists’; amateur mystics who have stumbled lost, on their way to the higher planes, into the Great Ur-Ban Wild. Occasionally though you’ll find a metromancer strolling along, a mere extra in someone else’s anxiety dream, who are easily marked by their air of indistinguishable confidence in the ambulations across the vast protean labyrinth.
For the experienced metromancer, the endless permutations of the vast Prototropolis are not used so much as a short-cut. (Though traveling ‘in’ and ‘out’ of reality is possible by such methods, the metromancer will normally employ a city map, with which s/he can ‘hop’ along at will in a rough approximation of teleportation). What they are however, are invaluable places to hide, to heal, to watch, to wait in fear or ambush within a sanctuary that few others can navigate much less access. Some mages, like Adam Last, prefer the long way around though... and will use the Prototropolis as a way station between capers.
The population is comprised primarily of dreamers and ghosts, who drift along the shifting streets before vanishing down lonely alleys or hungry doorways into either death or waking.
But there are a few ‘outsiders’ here, those who travel by arcane roads into the heart of Prototropolis. These are mostly ‘Astral Tourists’; amateur mystics who have stumbled lost, on their way to the higher planes, into the Great Ur-Ban Wild. Occasionally though you’ll find a metromancer strolling along, a mere extra in someone else’s anxiety dream, who are easily marked by their air of indistinguishable confidence in the ambulations across the vast protean labyrinth.
For the experienced metromancer, the endless permutations of the vast Prototropolis are not used so much as a short-cut. (Though traveling ‘in’ and ‘out’ of reality is possible by such methods, the metromancer will normally employ a city map, with which s/he can ‘hop’ along at will in a rough approximation of teleportation). What they are however, are invaluable places to hide, to heal, to watch, to wait in fear or ambush within a sanctuary that few others can navigate much less access. Some mages, like Adam Last, prefer the long way around though... and will use the Prototropolis as a way station between capers.




