Durga Chinaski - half orc, half man, Fighter-Poet
player: Jack Babalon
I Am A: Neutral Good Half-OrcFighter (5th Level)
Ability Scores:
Strength-16
Dexterity-15
Constitution-16
Intelligence-15
Wisdom-11
Charisma-11
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
I would just like to say right here that I resent the term "Half-Orc". For one thing my father was a human, should I not be called a Half-Man? For another to judge any opponent by race or appearance is pure folly. I have fought alongside frail little elves whose speed with the bow were more lethal than the charge of a dozen drunk ogres and have traded punches with little runts of dwarves who matched me blow for blow.
I am no 'half-orc'! I am a Warrior-Poet of the Moon Tusk Clan of the Great Storm Mountains of the Lands north of Malkuthia. I have wrestled Cloud Trolls along the Thunder Pass, sent Assassin Drow to meet their trickster Goddess with the dance of my blade and have made savage love to women who have drunk the blood of dragons...
I am no half-orc!
I am a Man!
player: Jack Babalon
I Am A: Neutral Good Half-OrcFighter (5th Level)
Ability Scores:
Strength-16
Dexterity-15
Constitution-16
Intelligence-15
Wisdom-11
Charisma-11
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Race:
Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
I would just like to say right here that I resent the term "Half-Orc". For one thing my father was a human, should I not be called a Half-Man? For another to judge any opponent by race or appearance is pure folly. I have fought alongside frail little elves whose speed with the bow were more lethal than the charge of a dozen drunk ogres and have traded punches with little runts of dwarves who matched me blow for blow.
I am no 'half-orc'! I am a Warrior-Poet of the Moon Tusk Clan of the Great Storm Mountains of the Lands north of Malkuthia. I have wrestled Cloud Trolls along the Thunder Pass, sent Assassin Drow to meet their trickster Goddess with the dance of my blade and have made savage love to women who have drunk the blood of dragons...
I am no half-orc!
I am a Man!
no subject
on 2007-12-18 08:28 pm (UTC)"However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable."
As a Neutral Good Wendigo-Tigermonkey, I can say "Die in a Fire, Easydamus!"
no subject
on 2007-12-18 08:35 pm (UTC)Wendigo-Tigermonkeys are good with their innate saving role bonuses but they just don't get to advance many levels. Still the infravision and + 2 in hand-to-hand do come in handy:)